![]() If this directory does not exist, you will see nothing… I spent hours trying to find the damned log file! So when you start your server, NWNX will create a file named nwnx.txt in it with all the debug information. You have to create the directory logs.0 where you copied the NWNX_Core.so. IMPORTANT: At the time I’m writing this post, the NWNX log file (to debug NWNX) is not configurable. In my case I copied NWNX_Core.so (the NWNX core) and the plugins NWNX_SQL.so, NWNX_Chat.so and NWNX_Creature.so to ~/server/bin/linux-x86/ Now copy the binaries of core and the plugins you want to use to the same directory where the nwserver-linux is. Īfter that the compiled binaries are located in the Binaries directory of the NWNX repo. Now go to the Build directory of your NWNX repo and: cmake -DCMAKE_BUILD_TYPE=Release. Sudo apt-get install cmake libmysqlclient-dev The cmake package is also required, and if like in my case you want to use MySQL databases for your persistent world, install also the MySQL dev package: ![]() In the case of Ubuntu 16.04 you’ll have to add the untrusted “Toolchain test builds PPA”: sudo add-apt-repository ppa:ubuntu-toolchain-r/test If your linux is the 32 bit version the compilation of NWNX is quite easy but it requires the gcc-6 package. First install the git package on your linux server and then to clone the repository just type: PS: I don’t have a lot of free time these days but the next post will be about the server install and the NWNX compilation. However, there is still a big bug with the toolset: I can’t see the textures of the terrain I don’t know yet if this is due to the haks, anyway… Now I’m focussed on the scripts migration and I’ve checked that the textures are shown when I load the module on my Mac client, I hope this bug will disappear in future versions of the toolset (or the VMWare player) So now I have a VMware virtual machine with Windows 10. I tried to run the toolset on windows 7 and windows 10, and it crashes every time I tried to open an area. The choice between Parallels and VMWare is easy: OpenGL is very limited in Parallels, it only supports OpenGL 2.0. The questions are: ¿Windows 7? ¿Windows 10? ¿Parallels? ¿Vmware? Then I will need another virtual machine. The toolset of the EE, developed in Borland C++ if I remember well, it can only be run in windows and Beamdog is not planning to offer a new version for Linux or Mac. Since I want to first test the server on my laptop and then move it to the old PC, I decided to install it on a virtual machine: VMWare workstation (free on linux) So I can easily copy the machine from my Mac to my linux computer.įor the virtual machine I’ve installed Ubuntu Xenial (16.04 LTS) 32 bits, so less problems with the compilation of the new NWNX which is still 32 bits. Aurora toolset: I have a MacBook, so I’m running the toolset in a Parallels virtual machine (Windows XP).Chroot installed for the compilation of the NWNX plugins (32 bits).NWNX plugins: chat, area, funcs, structs, weapon….My good old server is running in a computer with Ubuntu 64 bits.(I’m Spanish, so please excuse my poor english) The lack of information is somewhat frustrating so I decided to share what I’ve already found just to help other people in the same situation. I don’t know if there is any tutorial/help for the migration of a server to the Enhanced Edition but I found nothing.
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